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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issueswgsl:tokensWGSL tokenization and literalsWGSL tokenization and literals
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Currently WebGPU only handles 32-bit float and int types. In the future if other sizes are added, how do we want to handle determining the value type in WGSL?
Something like:
1.f16
1i8
.1f64
If so, should we add a f32 and i32 suffix now?
If you have f32 suffix can you do 1f32 and drop the .?
Kangz and kvark
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wgslWebGPU Shading Language IssuesWebGPU Shading Language Issueswgsl:tokensWGSL tokenization and literalsWGSL tokenization and literals