-
Notifications
You must be signed in to change notification settings - Fork 353
Closed
Labels
copyeditingPure editorial stuff (copyediting, *.bs file syntax, etc.)Pure editorial stuff (copyediting, *.bs file syntax, etc.)question
Milestone
Description
In Metal (as well as OpenGL), there are 2 separate limits:
Maximum number of inputs (scalars or vectors) to a
fragment function, declared with the stage_in qualifier
This one is 32 on some platforms.
In GL, it's MAX_VARYING_VECTORS
Maximum number of input components to a fragment
function, declared with the stage_in qualifier
This one is 60 at least, which matches our limit.
In GL, it's MAX_VARYING_COMPONENTS
The implication of this is users not being able to have 40 scalars as an input to FS, even though we tell them 60 components are supported.
Metadata
Metadata
Assignees
Labels
copyeditingPure editorial stuff (copyediting, *.bs file syntax, etc.)Pure editorial stuff (copyediting, *.bs file syntax, etc.)question