Vulkan: Smarter check for temporary shader modules, renderpasses etc.#2235
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qining merged 1 commit intogoogle:masterfrom Sep 20, 2018
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When rebuilding the initial commands for pipelines, there might be shader modules and renderpasses with the same handle value as the ones in pipelines, but actually means different content. For such cases, we should also create temporary shader modules and renderpasses
AWoloszyn
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Sep 20, 2018
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AWoloszyn
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Are these all of the temporaries in our state reconstruction or are there more? (I.e. should we be making this fix in more places)
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When rebuilding the initial commands for pipelines, there might be
shader modules and renderpasses with the same handle value as the ones in
pipelines, but actually means different content. For such cases, we
should also create temporary shader modules and renderpasses