Implement draw calls per frame and add it to gapit/stats#2031
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AWoloszyn merged 2 commits intogoogle:masterfrom Jul 12, 2018
Merged
Implement draw calls per frame and add it to gapit/stats#2031AWoloszyn merged 2 commits intogoogle:masterfrom
AWoloszyn merged 2 commits intogoogle:masterfrom
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AWoloszyn
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Looks good to me. Although you will have to rebase.
For Vulkan, it creates a dependency graph for the synchronization primitives and uses that to determine which draw calls are complete. For other APIs it just assumes that all commands are blocking and executed in order.
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AWoloszyn
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For Vulkan a dependency graph of the synchronization primitives is created and used to determine which draw calls are run when. For other APIs, it's assumed that the commands are executed synchronously. Since Vulkan annotates
vkQueueSubmitwith@draw_call,@executed_drawwas added to indicate that a command is a draw call only when executed as a subcommand (e.g. forvkCmdDraw).