OpenGL ES on device replay#2001
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ben-clayton merged 2 commits intogoogle:masterfrom Jun 19, 2018
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* Don’t try converting shader source if replaying on a GLES device. * Read from GL_BACK on GLES devices (GL_FRONT) is not accepted. * Read back framebuffers using accepted formats, and convert. Reading depth / stencil buffers does not currently work. More complex GLES apps can crash GAPIR.
pmuetschard
approved these changes
Jun 19, 2018
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