If I try to see the contents of a depth texture, gapid gets confused about the size of the image, and fails to display it.
image data size (0x400000) did not match expected (0x100000) for dimensions 2048x2048x1
It seems that it thinks that GL_UNSIGNED_INT has the size of 1 byte. (The format of the texture is GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)
