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Releases: godotengine/godot-builds

4.7-dev5

17 Apr 19:23

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4.7-dev5 Pre-release
Pre-release

Godot 4.7 dev 5 is a dev snapshot for the 4.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit a8643700ce8affae9fed0d2688b9f7867f5b7d4e.
To make a custom build which would also be recognized as dev5, you should define GODOT_VERSION_STATUS=dev5 in your build environment prior to compiling.



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4.7-dev4

09 Apr 17:03

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4.7-dev4 Pre-release
Pre-release

Godot 4.7 dev 4 is a dev snapshot for the 4.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 755fa449c4aa94fdf2c58e2b726fd62efde07e09.
To make a custom build which would also be recognized as dev4, you should define GODOT_VERSION_STATUS=dev4 in your build environment prior to compiling.



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4.6.2-stable

01 Apr 14:43

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Godot 4.6.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:



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4.7-dev3

26 Mar 14:10

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4.7-dev3 Pre-release
Pre-release

Godot 4.7 dev 3 is a dev snapshot for the 4.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 60fff00a660a2aeb03f88c07fb7baed353bcb72f.
To make a custom build which would also be recognized as dev3, you should define GODOT_VERSION_STATUS=dev3 in your build environment prior to compiling.



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4.6.2-rc2

20 Mar 21:25

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4.6.2-rc2 Pre-release
Pre-release

Godot 4.6.2 RC 2 is a release candidate for the 4.6.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 638b2f1e923cfb75cc812c2cc168d81fc09ee493.
To make a custom build which would also be recognized as rc2, you should define GODOT_VERSION_STATUS=rc2 in your build environment prior to compiling.



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4.5.2-stable

19 Mar 14:13

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Godot 4.5.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:



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4.6.2-rc1

09 Mar 16:49

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4.6.2-rc1 Pre-release
Pre-release

Godot 4.6.2 RC 1 is a release candidate for the 4.6.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 257ac353291f56ce1857836924a6e0625ab21b75.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.



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4.7-dev2

03 Mar 21:32

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4.7-dev2 Pre-release
Pre-release

Godot 4.7 dev 2 is a dev snapshot for the 4.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 778cf54dabd8a9e25b698a87036ab8604183f303.
To make a custom build which would also be recognized as dev2, you should define GODOT_VERSION_STATUS=dev2 in your build environment prior to compiling.



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4.6.1-stable

16 Feb 19:39

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Godot 4.6.1 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:



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4.7-dev1

13 Feb 22:05

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4.7-dev1 Pre-release
Pre-release

Godot 4.7 dev 1 is a dev snapshot for the 4.7 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit bf95b62586e31b8a3503f5903d7764d7c52bf2ab.
To make a custom build which would also be recognized as dev1, you should define GODOT_VERSION_STATUS=dev1 in your build environment prior to compiling.



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