[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.#83096
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akien-mga merged 1 commit intogodotengine:masterfrom Oct 10, 2023
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Is the empty entitlements file meant to be there? |
…en window is drawable.
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No, removed. |
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This could possibly also fix #81953. The SurfaceTool and mesh creation code might in theory be a red herring and the demo could leak even without it, caused by the issues this PR is fixing. I don't have a Mac, so I can't test it. I couldn't repro the leak on Windows 10. |
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This seems to be unrelated: |
akien-mga
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Oct 10, 2023
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Thanks! |
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Reminder this may need a 3.x version / cherry picking to 3.x. |
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Fixes #82769
Might fix this one as well, but I can't reproduce the issue - #64708
Bugsquad edit: Closes #64708