Avoid sorting CallableCustomMethodPointers by their actual address values#72346
Merged
YuriSizov merged 1 commit intogodotengine:masterfrom Jul 26, 2023
myaaaaaaaaa:disconnect-order
Merged
Avoid sorting CallableCustomMethodPointers by their actual address values#72346YuriSizov merged 1 commit intogodotengine:masterfrom myaaaaaaaaa:disconnect-order
YuriSizov merged 1 commit intogodotengine:masterfrom
myaaaaaaaaa:disconnect-order
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akien-mga
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Jan 30, 2023
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Switched to a cleaner fix that just uses Because of how byte ordering works on little-endian machines, this will cause pointer digits to be compared from right to left, so they will no longer be sorted in a meaningful order. |
RandomShaper
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Jun 20, 2023
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Jun 20, 2023
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My "backwords" wasn't a typo, but, fun enough, "backwards" means the same in this context. 😃
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It failed CI, so I had no choice 🙃 |
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Thanks! |
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#69874 is caused by signals being stored inside a
VMap<Callable, ...>. This means thatCallables that are allocated later would have a larger address and end up being sorted to the end of theVMap, making them easier to push/pop... until the C runtime starts recycling addresses, and connecting/disconnecting lots of signals becomes inexplicably slow.This patch "fixes" that problem in that it makes connecting/disconnecting consistently slow, so that signal performance problems become easier to diagnose.