Skip to content

Skinned meshes with blendshapes do not render on Android using GLES3 #43217

@Arnklit

Description

@Arnklit

Godot version:
3.2.3.Stable

OS/device including version:
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620

Issue description:
Skinned meshes with blendshapes do not render on Android. Issue was the same using glTF files and FBX files. I currently only have access to one android device. It is a Galaxy S6 running android 7.0. Using GLES3.
image
image

Steps to reproduce:
Open the attached project and try to run it on an android device.

Minimal reproduction project:
glTF_skinned_blendshape_no_render.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions