Godot version:
3.2.3.Stable
OS/device including version:
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620
Issue description:
Skinned meshes with blendshapes do not render on Android. Issue was the same using glTF files and FBX files. I currently only have access to one android device. It is a Galaxy S6 running android 7.0. Using GLES3.


Steps to reproduce:
Open the attached project and try to run it on an android device.
Minimal reproduction project:
glTF_skinned_blendshape_no_render.zip