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three-jumpflood-demo

Demonstration showing application of the Jump Flood Algorithm for realtime effects like model silhouette outline and glow. Based in part on the concepts described in this article by Ben Golus.

Demo here!

Silhouette glow and outline effects in real time.

Model Attribution

Potential Improvements

  • Improved outline anti-aliasing referencing the above article.
  • Limit the the jump flood operation range using stencil tests rather than operating on the full screen / scissor.
  • Use lower precision textures.
  • Investigate lower-resolution textures for jump flood stage, like half float - possibly requires using UV coordinates rather than pixel values.

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Demonstration showing real time effects and application of the "Jump Flood Algorithm"

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