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Support for OpenXR #602
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area: apiIssues related to API surfaceIssues related to API surfacehelp requiredWe need community help to make this happen.We need community help to make this happen.type: enhancementNew feature or requestNew feature or request
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I opened an issue on gfx-rs for adding OpenXR support (gfx-rs/gfx#3219).
OpenXR is pretty new, but there are basic bindings for it in rust already https://docs.rs/openxr. Eventually, supporting this would enable applications that use gfx-hal directly or libraries that use gfx-hal, like wgpu, to transparently support most vr and ar headsets on most architectures.
I'm proposing that support gets added to gfx-hal. I can contribute to this, but I don't know where to start.
OpenXR also adds support for grabbing events from peripherals specific to XR environments. That might have to be supported in winit maybe?
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area: apiIssues related to API surfaceIssues related to API surfacehelp requiredWe need community help to make this happen.We need community help to make this happen.type: enhancementNew feature or requestNew feature or request