Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timelines.
Thanks to Marius George from https://twitter.com/infingame who got me started with some code he shared on Unity forum.
More info coming soon. Check out the video here:
https://youtu.be/17YU2nzpR5g