Would be great to have some convention for CE custom operations name, sometimes (when using overload) is very repetitive to reuse the same name on each. Also is not uncommon to have the operator name as a derivation of the method name
So:
type FooBuilder() =
[<CustomOperation("bar")>]
member _.Bar(state) = state
Would be the same as
type FooBuilder() =
[<CustomOperation>]
member _.bar(state) = state
Pros and Cons
The advantages of making this adjustment to F# are simplify some custom CE use cases
The disadvantages of making this adjustment to F# are:
- to have class member name case, not in PascalCase
Extra information
Estimated cost (XS, S, M, L, XL, XXL): ?
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Would be great to have some convention for
CEcustom operations name, sometimes (when using overload) is very repetitive to reuse the same name on each. Also is not uncommon to have the operator name as a derivation of the method nameSo:
Would be the same as
Pros and Cons
The advantages of making this adjustment to F# are simplify some custom CE use cases
The disadvantages of making this adjustment to F# are:
Extra information
Estimated cost (XS, S, M, L, XL, XXL): ?
Affidavit (please submit!)
Please tick this by placing a cross in the box:
Please tick all that apply:
For Readers
If you would like to see this issue implemented, please click the 👍 emoji on this issue. These counts are used to generally order the suggestions by engagement.