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Game Hacking Demos

A collection of small Windows-based memory-editing demos intended for learning how process memory, the Win32 API, and basic read/write techniques work. Each demo is self-contained in its own folder. All target AssaultCube v1.3.0.2.

Repository layout

Folder Demo Description
1/cube/assaultcube/ Hello World First demo: read/write ammo in the running AC process
2/cube2 cube2 Pointer-chain hack that writes ammo via base + offsets
3/cube3 cube3 Unlimited ammo patcher — NOPs a 2-byte instruction
4/cube4/ cube4 Trainer: read position/health, press F1 to set health
5/cube5/ cube5 ESP overlay: DirectX 9 boxes + name labels over players
6/cube6/ cube6 DLL injector: inject DLLs into processes by PID, name, or window title
7/cube7/ cube7 AC DLL: ESP (boxes, health, names) + infinite ammo toggle (F2)

Conventions

  • Each project directory should include a short README describing what it does, build instructions, and any configuration notes.
  • Projects target Windows and usually require Administrator privileges.
  • Memory addresses in examples are illustrative and must be replaced with addresses found on your system.

Legal & ethical

  • These examples are for education and research only. Do not use them to gain unfair advantage in multiplayer games or to violate terms of service.
  • Always respect software EULAs, server rules, and applicable law.

Contributing

  • Add a new folder for your demo, include source files and a project README describing build/run steps and any safety notes.
  • Do not include game binaries or copyrighted assets.

About

Repo of my game hacking journey

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