Skip to content

[#6941] Fix bloodied visibility in v14.#6949

Merged
Fyorl merged 1 commit into
5.3.xfrom
fix/6941
Apr 17, 2026
Merged

[#6941] Fix bloodied visibility in v14.#6949
Fyorl merged 1 commit into
5.3.xfrom
fix/6941

Conversation

@Fyorl

@Fyorl Fyorl commented Apr 16, 2026

Copy link
Copy Markdown
Contributor

@Fyorl
Fyorl requested a review from arbron April 16, 2026 21:14
@Fyorl Fyorl self-assigned this Apr 16, 2026
@Fyorl Fyorl added bug Functionality which is not working as intended system: active effects labels Apr 16, 2026
_id: ActiveEffect5e.ID.BLOODIED,
name: game.i18n.localize(CONFIG.DND5E.bloodied.name),
img: CONFIG.DND5E.bloodied.img,
flags: { dnd5e: { isTemporary: true } },

Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Just flagging this as something we might want to include in the system data model in 6.0

@arbron arbron added this to the D&D5E 5.3.2 milestone Apr 16, 2026
@Fyorl
Fyorl merged commit f9a4506 into 5.3.x Apr 17, 2026
@arbron
arbron deleted the fix/6941 branch April 20, 2026 18:09
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

bug Functionality which is not working as intended system: active effects

Projects

None yet

Development

Successfully merging this pull request may close these issues.

[BUG] Bloodied status does not respect visibility settings

2 participants