Add creature fallback in lookup enrichers#6353
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Fyorl
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Do the features on the monsters themselves need this fallback? I would think probably not since they should always resolve. But I suppose if new monsters are created by dragging the monster features then they would end up with these fallbacks anyway.
At the very least it would reduce the size of this diff I suppose.
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I'm wondering if we want to change this to be See Swallow: vs "If the monster takes 30 damage or more on a single turn from the swallowed creature, the monster must succeed…" |
That makes sense, yeah. I can submit an update in a little bit here. |
I don't feel strongly either way and can make the revisions if that's what we want. Having the fallback is nice so when imported and then dragged to an actor it's more readable. Either way - not ready for merge yet as I found a few more instances of lookups without fallbacks. |
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Alright. 474 more adjustments - my regex searching wasn't catching the way YAML wraps lines. ALL monsters & monster features now have a fallback. Features I think is a good choice as mentioned above. |
Closes #6291