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Rotate region behavior incorrectly rotates tiles placed in V13 incorrectly in V14 #6966

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@arbron

Tiles placed in V14 have an origin for their underlying rectangle shape to 0.5, 0.5 and thus rotate correctly, but tiles placed before V14 have it set to 0, 0 and end up shifting before they are rotated.

See: foundryvtt/foundryvtt-premium-content#1610

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