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Hit Points can go into decimal values when dividing maximum hit points in half. #6733

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@Zanderaf

Doing system.attributes.hp.max / multiply / 0.5 in an AE to replicate an Ooze dividing in half into two smaller oozes and having fewer hit points leaves me with this weird bit of health.

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Maybe it would be a good idea to have decimal values in the maximum hit points field round up or down?

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