Doing system.attributes.hp.max / multiply / 0.5 in an AE to replicate an Ooze dividing in half into two smaller oozes and having fewer hit points leaves me with this weird bit of health.
Maybe it would be a good idea to have decimal values in the maximum hit points field round up or down?
Doing
system.attributes.hp.max / multiply / 0.5in an AE to replicate an Ooze dividing in half into two smaller oozes and having fewer hit points leaves me with this weird bit of health.Maybe it would be a good idea to have decimal values in the maximum hit points field round up or down?