When associating an item with a cast activity (either by drag and drop or via UUID), it seems there is no check in place to make sure it's actually a spell, resulting in some interesting behaviours with consumables, species, class and subclass items and probably a few more.
Example: the dragonborns acid breath weapon is added to the cast activity and shows up on the sheet.

When associating an item with a cast activity (either by drag and drop or via UUID), it seems there is no check in place to make sure it's actually a spell, resulting in some interesting behaviours with consumables, species, class and subclass items and probably a few more.
Example: the dragonborns acid breath weapon is added to the cast activity and shows up on the sheet.
