Before the save activity would correctly select the damage.onSave value depending on whether the activity was created on a cantrip or not, but at some point that seems to have been lost. It should be setting "No Damage" for cantrips and "Half Damage" in all other instances to have the most logical default setting.
Before the save activity would correctly select the
damage.onSavevalue depending on whether the activity was created on a cantrip or not, but at some point that seems to have been lost. It should be setting "No Damage" for cantrips and "Half Damage" in all other instances to have the most logical default setting.