What's Changed
- Per pixel rendering with OpenGL ES on mobile
- Match code server for battle cable games (F355, Virtual-On Oratorio Tangram and others)
- Outtrigger and Power Smash online gaming support
- Integer scaling and choice of filtering for output frame by @xander-will
- Audio: improved frequency envelope generator
- Fixed major issue with Mali GPUs when using Per-pixel rendering
- DreamPicoPort fixes and enhancements by @Tails86
- Combos to trigger emulator buttons (Pause, Exit, etc.)
- DreamPotato support by @RikkiGibson
- Configurable paths for BIOS, VMU and others, and UWP enhancements by @danprice142
- UI themes by @nexus382
- Better support for Thrustmaster wheels
- Panther DC controller emulation
- Improved arcade box art
- Improved on-screen keyboard support on Nintendo Switch
- iOS is no longer supported
- Texture upscaling is no longer available
Fixed games
- Battle Racer (new)
- Doom 64 (rendering)
- Mushiking 2003 2nd (new)
- Sonic Adventure
- Mobile Suit Gundam: Federation vs.Zeon
- Dinosaur King (inputs)
- Zombie Revenge (inputs)
- Virtual-On Oratorio Tangram (Naomi, VMU support)
- Sega Tetris (Naomi, network)
- Spawn (boot)
- Block Pong-Pong (inputs)
- Sega Rally 2 (crash)
- Jet Set Radio (audio)
- King of Route 66 (microphone support)
New Contributors
- @nexus382 made their first contribution in #1916
- @xander-will made their first contribution in #1976
- @Shockblast made their first contribution in #1992
- @RikkiGibson made their first contribution in #2000
- @falsepopsky made their first contribution in #2006
- @sonninnos made their first contribution in #2033
- @Clownacy made their first contribution in #2056
- @jlansing made their first contribution in #2089
- @danprice142 made their first contribution in #2095
- @cscd98 made their first contribution in #2167
Full Changelog: v2.5...v2.6