Reland composite physical layers on all platforms #29532
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Description
This relands #28919, which had to be reverted because the engine side was misisng anti-aliasing bits on the paint for physical layer drawing on non-Fuchsia platforms. That was fixed in flutter/engine#8157 and has since rolled through to the framework.
This PR also undoes some of the golden changes from the original PR, where I mistakenly believed there were subtle acceptable differences - I completely missed that I was turning off anti-aliasing (which was caught later in the google3 roll).
As noted on the original PR, this is expected to improve frame build times, but make "rasterization" time in the engine worse (we're shifting work from the framework to the engine).
/cc @HansMuller @jason-simmons @willlarche @liyuqian @goderbauer @mklim who were involved in the original landing and/or rolling back of this.
Related Issues
Fixes #27891
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