Adapt the Metal shader library output list for debug versus release mode#185798
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flutter#185629 changed the metal_library build template to embed symbols within the shader library file when building in debug and profile modes. Release mode will continue to generate a separate symbol file. This PR updates the template's output list to match the actual outputs so that rebuilds will not run unncessary actions. It also changes the metal_library build script to pass only one value for the "-frecord-sources" flag that controls the output of symbols.
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Code Review
This pull request modifies the Metal library build tools to conditionally generate symbol files and include the -frecord-sources=flat flag only when debug mode is disabled. Feedback suggests restoring a variable for the symbol path in the GN template to avoid string duplication and adding a trailing comma to a multi-line list in the Python script to align with style guidelines.
| metal_library_path, | ||
| metal_library_symbols_path, | ||
| ] | ||
| outputs = [ metal_library_path ] |
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The variable metal_library_symbols_path was removed, but the path string is now duplicated in the else block on line 60. It is better to keep the variable definition here to maintain a single source of truth for the output paths and improve maintainability, as per the Flutter style guide.
| outputs = [ metal_library_path ] | |
| metal_library_symbols_path = | |
| "$root_out_dir/shaders/$metal_library_name.metallibsym" | |
| outputs = [ metal_library_path ] |
References
- Avoid duplicating state: Keep only one source of truth. (link)
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The metal_library_symbols_path is not used anywhere else. Keeping the variable will produce warnings from GN about unused variables when building in debug mode.
| } else { | ||
| outputs += [ "$root_out_dir/shaders/$metal_library_name.metallibsym" ] | ||
| } |
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Use the metal_library_symbols_path variable here instead of hardcoding the path string again. This ensures consistency with the definition at the top of the template and adheres to the principle of avoiding state duplication.
| } else { | |
| outputs += [ "$root_out_dir/shaders/$metal_library_name.metallibsym" ] | |
| } | |
| } else { | |
| outputs += [ metal_library_symbols_path ] | |
| } |
References
- Avoid duplicating state: Keep only one source of truth. (link)
| command += [ | ||
| # Record symbols in a separate *.metallibsym file. | ||
| '-frecord-sources=flat' | ||
| ] |
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Add a trailing comma to the list element for consistency with the if block above and to follow common Python style practices for multi-line lists, as recommended by the Google Python Style Guide.
| command += [ | |
| # Record symbols in a separate *.metallibsym file. | |
| '-frecord-sources=flat' | |
| ] | |
| command += [ | |
| # Record symbols in a separate *.metallibsym file. | |
| '-frecord-sources=flat', | |
| ] |
References
- Python code should follow the Google Python Style Guide, which recommends trailing commas in multi-line lists. (link)
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#185629 changed the metal_library build template to embed symbols within the shader library file when building in debug and profile modes. Release mode will continue to generate a separate symbol file.
This PR updates the template's output list to match the actual outputs so that rebuilds will not run unncessary actions. It also changes the metal_library build script to pass only one value for the "-frecord-sources" flag that controls the output of symbols.