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[Impeller] use DeviceLocal textures for gifs on non-iOS devices. #164573
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[Impeller] use DeviceLocal textures for gifs on non-iOS devices. #164573
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reason for revert: le crash |
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…ces. (#164573)" (#164600) <!-- start_original_pr_link --> Reverts: #164573 <!-- end_original_pr_link --> <!-- start_initiating_author --> Initiated by: jonahwilliams <!-- end_initiating_author --> <!-- start_revert_reason --> Reason for reverting: le crash <!-- end_revert_reason --> <!-- start_original_pr_author --> Original PR Author: jonahwilliams <!-- end_original_pr_author --> <!-- start_reviewers --> Reviewed By: {matanlurey} <!-- end_reviewers --> <!-- start_revert_body --> This change reverts the following previous change: Part of #136365, #134399 We only use DeviceLocal on iOS to work around background requirements. On other platforms there is no need for this. <!-- end_revert_body --> Co-authored-by: auto-submit[bot] <[email protected]>
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Redo of #164573 Fixes #136365 Fixes #134399 We should avoid using "host visible" textures outside of iOS, which besides arm macs, is the only place they are supported. Deletes a test that was completely invalid because it was testing a feature "the gpu sync switch aka iOS background check" that was never used in mutli_frame image codecs.
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Part of #136365, #134399
We only use DeviceLocal on iOS to work around background requirements. On other platforms there is no need for this.