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Add a new MatrixTransition and refactor ScaleTransition and RotationT… #131084
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goderbauer
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This looks great, just some doc and formatting nits to address.
…ransition to derive from it. The MatrixTransition class uses a callback to handle any value => Matrix animation. The alignment and filterQuality logic that was in ScaleTransition and RotationTransition is now factored in MatrixTransition. The ScaleTransition.scale and RotationTransition.turns getters had to be kept because they're still referenced in https://github.com/flutter/packages/tree/main/packages/animations, and https://github.com/flutter/packages/flutter/test/. I plan to remove the references there, once this PR is generally available, and then remove the getters here. A RotationTransition test was updated to use matrixMoreOrLessEquals because using Matrix4.rotationZ doesn't have the special cases Transform.Rotation had, and zeroes in matrix weren't exactly zeroes. fixes flutter#130946
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goderbauer
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LGTM
Piinks
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chunhtai
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LGTM
flutter/flutter@5a556f8...6f227c0 2023-08-19 [email protected] Space character should be optional when tree shaking fonts (flutter/flutter#132880) 2023-08-19 [email protected] Roll Flutter Engine from 654d3a2c8494 to f4bffdcf8536 (5 revisions) (flutter/flutter#132876) 2023-08-18 [email protected] SelectionArea on iOS should toggle the context menu when tapping on the previous selection (flutter/flutter#132851) 2023-08-18 [email protected] Forward port API docs creation realm handling from prior script (flutter/flutter#132867) 2023-08-18 [email protected] Roll Flutter Engine from 72c4e61fdbfa to 654d3a2c8494 (3 revisions) (flutter/flutter#132868) 2023-08-18 [email protected] Roll Flutter Engine from 83fdadaf12f0 to 72c4e61fdbfa (2 revisions) (flutter/flutter#132861) 2023-08-18 [email protected] Updates app link gradle tasks and remove vm services (flutter/flutter#131805) 2023-08-18 [email protected] Roll Flutter Engine from 58f7d8ee3e2c to 83fdadaf12f0 (7 revisions) (flutter/flutter#132857) 2023-08-18 [email protected] doc: add flag params (flutter/flutter#132485) 2023-08-18 [email protected] Add a new MatrixTransition and refactor ScaleTransition and RotationT� (flutter/flutter#131084) 2023-08-18 [email protected] fixes l10n for CupertinoDatePicker in monthYear mode (flutter/flutter#130934) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-packages Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Packages: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

…ransition to derive from it.
The MatrixTransition class uses a callback to handle any value => Matrix animation.
The alignment and filterQuality logic that was in ScaleTransition and RotationTransition is now factored in MatrixTransition.
The ScaleTransition.scale and RotationTransition.turns getters had to be kept because they're still referenced in https://github.com/flutter/packages/tree/main/packages/animations, and https://github.com/flutter/packages/flutter/test/. I plan to remove the references there, once this PR is generally available, and then remove the getters here.
A RotationTransition test was updated to use matrixMoreOrLessEquals because using Matrix4.rotationZ doesn't have the special cases Transform.Rotation had, and zeroes in matrix weren't exactly zeroes.
fixes #130946
Pre-launch Checklist
///).