Skip to content

[Material] Compress the spir-v byte code for InkSparkle #99779

@clocksmith

Description

@clocksmith

There are a few optimizations to be made:

  • user shaderc or spirv_tools optimizations
  • use for loop instead of unrolled for loop
  • store 4 bytes in each int instead of 1 and unpack at runtime

Metadata

Metadata

Assignees

No one assigned

    Labels

    f: material designflutter/packages/flutter/material repository.frameworkflutter/packages/flutter repository. See also f: labels.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions