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flutter/engine
#29727Labels
P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)customer: money (g3)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedplatform-androidAndroid applications specificallyAndroid applications specifically
Description
If we manage to submit two raster frames in a single vsync, e.g. because we made a swap buffers call that took an unexpectedly long time and pushed us into the next frame boundary, we can use this extension to let SurfaceFlinger know to only actually render the latest frame.
This should help save GPU time and make sure we don't get ahead of the GPU in the case where we're able to rapidly pump frames.
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work listc: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)customer: money (g3)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedPerformance issues related to (mostly rendering) speedplatform-androidAndroid applications specificallyAndroid applications specifically