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FragmentShader class should implement hashCode and == operator. #89082

@chriscraws

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@chriscraws

The engine uses optimizations that rely on identifying identical objects that make use of Skia objects. hashCode should be the same for two FragmentShader objects that have the same SPIR-V source and uniforms.

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P2Important issues not at the top of the work listengineflutter/engine related. See also e: labels.

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