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Resolution-aware Assets require 1x #8231

@lukef

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@lukef

I don't have any evidence for this, but I feel that is quite common to omit 1x assets in order to reduce the overall bundle size. If you omit the 1x (master) then Flutter will not compile as the referring asset value cannot be found.

It would be great if we could leave out 1x assets and just use the next appropriate resolution instead.

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customer: posse (eap)frameworkflutter/packages/flutter repository. See also f: labels.toolAffects the "flutter" command-line tool. See also t: labels.

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