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ImageShader via ShaderMask should support FilterQuality #77165
There is no way to control the filtering quality of an ImageShader used via ShaderMask.
When using an ImageShader, it can defer to the quality set in the Paint object, but ShaderMask doesn't have any FilterQuality parameters to control it so the default is assumed to be FilterQuality.low. That's a reasonable default, but we should allow control over this from the app.
Note that we could also consider adding a FilterQuality parameter to the ImageShader itself, which would override the quality setting in the Paint object (and any such parameter that may be added to ShaderMask).
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[-]ImageShader should support FilterQuality[/-][+]ImageShader via ShaderMask should support FilterQuality[/+]