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flutter/engine
#13643Labels
c: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.platform-iosiOS applications specificallyiOS applications specifically
Description
On OpenGL, we use an off-screen rendering surface to improve the performance of BackdropFilters. However, this seems to come at a penalty of extra CPU/GPU usage overall (#31865 (comment) and following comments).
Metal doesn't (yet?) use an off-screen surface. We should determine if using one on the Metal backend causes the same increase in CPU/GPU usage, and what impact (if any) not using it has on backdrop filters.
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c: performanceRelates to speed or footprint issues (see "perf:" labels)Relates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.platform-iosiOS applications specificallyiOS applications specifically