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[Skipped 47 frames! The application may be doing too much work on its main thread] in simple app #40563

@minh98

Description

@minh98

flutter doctor -v

[✓] Flutter (Channel stable, v1.9.1+hotfix.2, on Linux, locale en_US.UTF-8)
    • Flutter version 1.9.1+hotfix.2 at /home/tbm98/Documents/FLUTTER_SDK/flutter
    • Framework revision 2d2a1ffec9 (9 days ago), 2019-09-06 18:39:49 -0700
    • Engine revision b863200c37
    • Dart version 2.5.0

[✓] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
    • Android SDK at /home/tbm98/Android/Sdk
    • Android NDK location not configured (optional; useful for native profiling support)
    • Platform android-29, build-tools 29.0.2
    • Java binary at: /home/tbm98/Documents/android-studio/jre/bin/java
    • Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)
    • All Android licenses accepted.

[✓] Android Studio (version 3.5)
    • Android Studio at /home/tbm98/Documents/android-studio
    • Flutter plugin version 39.0.3
    • Dart plugin version 191.8423
    • Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b49-5587405)

[✓] Connected device (1 available)
    • Android SDK built for x86 • emulator-5554 • android-x86 • Android 9 (API 28) (emulator)

• No issues found!

console log:

Launching lib/main.dart on Android SDK built for x86 in debug mode...
Initializing gradle...
Resolving dependencies...
Running Gradle task 'assembleDebug'...
Built build/app/outputs/apk/debug/app-debug.apk.
Installing build/app/outputs/apk/app.apk...
Syncing files to device Android SDK built for x86...
I/Choreographer( 7663): Skipped 47 frames!  The application may be doing too much work on its main thread.
D/EGL_emulation( 7663): eglMakeCurrent: 0xe3585c60: ver 2 0 (tinfo 0xcb3fee70)
I/OpenGLRenderer( 7663): Davey! duration=835ms; Flags=1, IntendedVsync=6904695829716, Vsync=6905479163018, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=6905485197595, AnimationStart=6905485250905, PerformTraversalsStart=6905485267825, DrawStart=6905489489555, SyncQueued=6905490851845, SyncStart=6905493186445, IssueDrawCommandsStart=6905493311835, SwapBuffers=6905502170925, FrameCompleted=6905533611665, DequeueBufferDuration=12498000, QueueBufferDuration=4035000, 
D/EGL_emulation( 7663): eglMakeCurrent: 0xe53deec0: ver 2 0 (tinfo 0xe53f1d50)

my main code:

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or simply save your changes to "hot reload" in a Flutter IDE).
        // Notice that the counter didn't reset back to zero; the application
        // is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Text('a'),
      ),
    );
  }
}

i have try many time. it always show [Skipped 47 frames! The application may be doing too much work on its main thread]

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    P3Issues that are less important to the Flutter projectc: performanceRelates to speed or footprint issues (see "perf:" labels)engineflutter/engine related. See also e: labels.perf: speedPerformance issues related to (mostly rendering) speedplatform-androidAndroid applications specifically

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