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flutter/engine
#8657Labels
engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.
Description
Can the buffer size for vertices indices be increased? We are seeing corrupted meshes and I believe the issue is that on the engine side the indices buffer is limited to uint16_t:
If this is the issue, than the amount of triangles that can be drawn in one call is ~22k. So when an Int32List of more than 65535 indices are passed, there will be overflow.
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engineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.