After #188889 enabled running all Playground tests by default, the SepiaTone with Swizzle test started crashing in CI on OpenGL. It doesn't crash on local runs on a Macbook Pro because the version of OpenGL used on Macs via Angle doesn't support the framebuffer fetch operation that the test requires and so it naturally gets skipped when run locally on most developers machines.
The test will be GTEST_SKIP'd on GL backends for now until this issue can be investigated and fixed.
After #188889 enabled running all Playground tests by default, the SepiaTone with Swizzle test started crashing in CI on OpenGL. It doesn't crash on local runs on a Macbook Pro because the version of OpenGL used on Macs via Angle doesn't support the framebuffer fetch operation that the test requires and so it naturally gets skipped when run locally on most developers machines.
The test will be GTEST_SKIP'd on GL backends for now until this issue can be investigated and fixed.