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[UIScene] Migration plan for FlutterSceneLifeCycleEngineRegistration #185702
As discussed in #185689, FlutterSceneLifeCycleEngineRegistration's API can be error-prone.
If we adopt the proposal discussed in #185690, developers won't have to manually register/unregister the engines. However, it's already a public API, so we can't just remove it. We should come up with ways to phase it out without breaking existing client.
Proposal
We should be able to just make both register/unregister APIs no-op (to be confirmed), or just print out a warning.
Creating a separate issue here as a reminder that it's public API and we should carefully handle the transition and not to break existing client.
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.
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[ios] Use DFS traversal to find engines of a scene automatically (rat…
[ios] Use DFS traversal to find engines of a scene automatically (rat…
github-actions commentedon Oct 30, 2026
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.