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Add Oval SDF renderer to uber shader #183037

@gaaclarke

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@gaaclarke

Implement drawOval() using Signed Distance Fields (SDFs) within the unified primitive fragment shader to ensure smooth, anti-aliased rendering on macOS when the SDF renderer is enabled.

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P2Important issues not at the top of the work listteam-engineOwned by Engine teamtriaged-engineTriaged by Engine team

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