The IO context when using OpenGL is in the same sharegroup as the render context. Since the handle tables are shared, is should be possible to construct OpenGL programs on the IO thread in addition to the render thread.
Setup and verify that the OpenGL backend uses at least two threads to setup PSOs.
The IO context when using OpenGL is in the same sharegroup as the render context. Since the handle tables are shared, is should be possible to construct OpenGL programs on the IO thread in addition to the render thread.
Setup and verify that the OpenGL backend uses at least two threads to setup PSOs.