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Issue by Hixie
Friday Sep 25, 2015 at 19:47 GMT
Originally opened as https://github.com/flutter/engine/issues/1348
If you half-dismiss a card in the card collection demo, then wait for it to start bouncing back, then catch it as it's bouncing back and dismiss it again, nothing happens. I'm guessing it's because _handleDragStart() does nothing if the fade performance is underway, but surely it should interrupt the current performance and slave it to the finger if the finger goes down again.
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f: material designflutter/packages/flutter/material repository.flutter/packages/flutter/material repository.frameworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.