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Re-evaluate on-device Android native_assets tests #170682

@matanlurey

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@matanlurey

Unless I'm missing something, all of these tests could be replaced/would catch the same issues as tests targeting simulators or emulators.

Simulators and emulators can run on presubmit, while device-based tests cannot (due to capacity).

If true, we should turn these down and just use emulator tests (there are none today) and simulator (there is already one for iOS).

flutter/.ci.yaml

Lines 3093 to 3100 in a33b81c

- name: Linux_pixel_7pro native_assets_android
recipe: devicelab/devicelab_drone
presubmit: false
timeout: 60
properties:
tags: >
["devicelab", "android", "linux", "pixel", "7pro"]
task_name: native_assets_android

flutter/.ci.yaml

Lines 4848 to 4855 in a33b81c

- name: Mac_arm64_mokey native_assets_android
recipe: devicelab/devicelab_drone
presubmit: false
timeout: 60
properties:
tags: >
["devicelab", "android", "mac", "arm64", "mokey"]
task_name: native_assets_android

flutter/.ci.yaml

Lines 5279 to 5286 in a33b81c

- name: Mac_ios native_assets_ios
recipe: devicelab/devicelab_drone
presubmit: false
timeout: 60
properties:
tags: >
["devicelab", "ios", "mac"]
task_name: native_assets_ios

flutter/.ci.yaml

Lines 6893 to 6900 in a33b81c

- name: Windows_mokey native_assets_android
recipe: devicelab/devicelab_drone
presubmit: false
timeout: 60
properties:
tags: >
["devicelab", "android", "windows", "mokey"]
task_name: native_assets_android

/cc @jtmcdole

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P1High-priority issues at the top of the work listc: tech-debtTechnical debt, code quality, testing, etc.platform-androidAndroid applications specificallyteam-toolOwned by Flutter Tool team

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