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[web] Reduce CanvasKit's initial memory allocation #159499

@mdebbar

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@mdebbar

Currently, CanvasKit eagerly allocates 128MB of wasm memory. Let's try to reduce that to 64MB or 32MB.

The reason we can do it is because most image decoding is now done by the browser (PR).

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P1High-priority issues at the top of the work liste: web_canvaskitCanvasKit (a.k.a. Skia-on-WebGL) rendering backend for Webengineflutter/engine related. See also e: labels.perf: memoryPerformance issues related to memoryplatform-webWeb applications specificallyteam-webOwned by Web platform teamtriaged-webTriaged by Web platform team

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