Skip to content

[Impeller] Implement OpenGLES multisampling without render to texture extension. #158360

@jonahwilliams

Description

@jonahwilliams

Currently the OpenGL backend uses an ES multisampling extension. We should also support "regular" desktop OpenGL multisampling via creating multisampled textures/render buffers and performing the blit resolve ourselves.

Metadata

Metadata

Assignees

No one assigned

    Labels

    P2Important issues not at the top of the work liste: impellerImpeller rendering backend issues and features requestse: openglteam-engineOwned by Engine teamtriaged-engineTriaged by Engine team

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions