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Description
EDIT:
https://pub.dev/packages/flutter_svg
https://github.com/dnfield/flutter_svg
If that's not meeting your needs or has a bug, please file bugs for it at https://github.com/dnfield/flutter_svg/issues/new
This is a split from #1831
While that issue can focus on a Flutter-specific vector drawable format, this issue should track SVG based support.
@cbazza @deborah-ufw were also particularly interested in this.
I have started some work here: https://github.com/dnfield/flutter_svg
I believe it will be beneficial to have some changes to engine as well, in particular:
- Expose Skia's native SVG Path parsing logic
- Expose SkPath::addCircle
I've started work on that here: https://github.com/dnfield/engine/tree/path_svg (branch currently contains other changes as well, will either split that out or submit it after a similar PR lands).
Some other thoughts from that thread:
- Don't want/need full SVG support (scripting, foreign elements, animations (?), full CSS support, external references, other?)
- Ideally should be async from top to bottom - including XML parsing
- Want to be able to load assets created by designers at runtime for use on multiple devices/pixel densities
- Should be useable anywhere an Image or Icon is today