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[Impeller] OpenGLES MSAA Follow-up: Avoid using GL_DEPTH_STENCIL #137094

@matanlurey

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@matanlurey
// texture_gles.cc

// TODO(matanlurey): This is a combined depth stencil format (like
// kD24UnormS8Uint below). We should find a way to use a stencil-only
// format instead.
case PixelFormat::kS8UInt:
  internal_format = GL_DEPTH_STENCIL;
  external_format = GL_DEPTH_STENCIL;
  type = GL_UNSIGNED_INT_24_8;
  break;

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c: tech-debtTechnical debt, code quality, testing, etc.e: impellerImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.team-engineOwned by Engine team

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