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Description
Is there an existing issue for this?
- I have searched the existing issues
- I have read the guide to filing a bug
Steps to reproduce
Create a tooltip, assign it "message" and "triggerMode => tap" and test it on a phone and a computer.
The default values are shown, 1.5 seconds for finger tapping and 0.1 seconds for mouse hover.
Then also assign "showDuration" of 5 seconds for example. Test the tooltip on your phone and computer.
Expected results
I would expect showDuration to only modify the finger tap, and not the mouse hover since with the mouse it is the user who has control over how long they want to show the tooltip. Or create two different showDurations, one for finger tapping and one for mouse.
The actions are different especially for tooltips with longer messages. On the phone the user clicks, reads and in the meantime the tooltip disappears after a certain number of seconds. While on the computer, the user hovers over the icon and holds it until he is finished reading (because there is no finger stopping him from reading), however as soon as he releases the icon with the mouse the countdown starts and, as shown in the video, the tooltip remains even when it scrolls.
Actual results
Instead showDuration modifies both actions, and if you assign showDuration both tapping and hovering will be changed
Code sample
Code sample
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a blue toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
useMaterial3: true,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: ListView(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Tooltip(
message: "message message message message message message message message message message message message message message message",
showDuration: Duration(seconds: 5),
triggerMode: TooltipTriggerMode.tap,
child: Icon(
Icons.air_sharp
),
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Screenshots or Video
Screenshots / Video demonstration
Registrazione.schermo.2023-10-14.alle.18.07.54.mov
Logs
Logs
[Paste your logs here]Flutter Doctor output
Doctor output
[✓] Flutter (Channel stable, 3.13.6, on macOS 14.0 23A344 darwin-arm64, locale it-IT)
[✓] Android toolchain - develop for Android devices (Android SDK version 33.0.2)
[✓] Xcode - develop for iOS and macOS (Xcode 15.0)
[✓] Chrome - develop for the web
[✓] Android Studio (version 2022.3)
[✓] VS Code (version 1.82.2)
[✓] Connected device (3 available)
[✓] Network resources
• No issues found!
Activity
[-]Assigning showDuration (tooltip) also applies to the mouse[/-][+]Assigning showDuration in tooltip applies same duration to both long press and tap released and mouse pointer exits[/+]dam-ease commentedon Oct 16, 2023
Hi @Francesco-FL. Thanks for filing this. I can reproduce this on the latest
masterandstablechannels following the reproduction steps highlighted above. Unlike the default which assigns 1.5 seconds for long press and tap released or 0.1 seconds for mouse pointer exits the widget, when theshowDurationproperty is assigned, the value affects both long press and tap released and mouse pointer exits.stable, master flutter doctor -v
HansMuller commentedon Oct 18, 2023
Some good observations about the limitations of the default tooltip behavior and the need for more flexibility. Only labeling this one P3 because we don't have plans to work on it in the near term. Would welcome a PR.
Introduce `exitDuration` to Tooltip for mouse pointer devices (#138321)
github-actions commentedon Dec 25, 2023
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.