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P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilitye: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
Description
Currently, if the rect packer is unable to fit all of the text glyphs into a single atlas texture, then text rendering will fail.
This is normally not a problem when targeting modern mobile devices with huge texture size limits, but Impeller may be used with embedded systems that are much more restrictive. For example, QNX with a 2048x2048 OpenGL texture size limit. To make Impeller text rendering safer, we should overflow atlas glyphs into multiple packed textures when the max texture size has been reached.
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P3Issues that are less important to the Flutter projectIssues that are less important to the Flutter projectc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilitye: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team