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[Impeller] Document the logic for determining when Android uses Vulkan and when it falls back to OpenGL ES. #132716

@chinmaygarde

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@chinmaygarde

Impeller will support both OpenGL ES and Vulkan on Android. The preference will be for Vulkan but there will be a fallback to OpenGL ES on devices that either don't support Vulkan or don't have the necessary extensions to support common plugins.

This issue tracks documenting the logic.

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e: impellerImpeller rendering backend issues and features requeststeam-engineOwned by Engine team

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