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[Impeller] Implement pooling of render target textures. #131515

@chinmaygarde

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@chinmaygarde

This is primarily necessary for Vulkan but may help Metal too. Xcode does warn of late texture creation even though it is fairly fast. On Vulkan, even memory-less (lazily allocated device-transient textures) take a long time to allocate. This may possibly be because the virtual address space for the texture still needs to be reserved.

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    P1High-priority issues at the top of the work liste: impellerImpeller rendering backend issues and features requeststeam-engineOwned by Engine teamtriaged-engineTriaged by Engine team

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