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flutter/engine
#43533Labels
P1High-priority issues at the top of the work listHigh-priority issues at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team
Description
I have a fix for this, filing a bug to track.
Problem is that the glyph atlas is deciding on the scale at canvas draw time rather than at contents render time. So if you draw into a canvas where the scale is 1.0, record it as a picture, and play it back into a new canvas where the scale is 3.5, the text will be blurry.
This is part of my quest to get display list dispatching out of the way of raster workloads: #130141
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P1High-priority issues at the top of the work listHigh-priority issues at the top of the work liste: impellerImpeller rendering backend issues and features requestsImpeller rendering backend issues and features requestsengineflutter/engine related. See also e: labels.flutter/engine related. See also e: labels.team-engineOwned by Engine teamOwned by Engine teamtriaged-engineTriaged by Engine teamTriaged by Engine team