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When interacting with a ExpansionTile using a screen reader, the status of the tile is not announced #120650

@jiahaog

Description

@jiahaog

Internal bug: b/269139224

(Copied from the internal bug above)

The bug also happens on iOS devices.

Steps to Reproduce

  1. With an Android device or emulator with Talkback enabled.
  2. Focus on the collapsed/expanded ExpansionTile and verify what the screen reader announces.
  3. Double click to activate/collapse the ExpansionTile and verify the screen reader announcement.

Expected results:

The tile should read "double tap to expand", "double tap to collapse" when focused on it.
The tile should announce "expanded" or "collapsed" when clicking on it.

Actual results:

Screen reader is just reading "double tap to activate" when focused on the tile.
The tile doesn't announce anything when it's expanded or collapsed.

Code sample
import 'package:flutter/material.dart';

void main() => runApp(MyApp());

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter Demo',
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key? key, required this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        // We also apply a custom font, ProductSans.
        title: Text(widget.title, style: TextStyle(fontFamily: 'ProductSans')),
      ),
      body: Center(
        child: ExpansionTile(
          title: Text('Tile'),
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

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P1High-priority issues at the top of the work lista: accessibilityAccessibility, e.g. VoiceOver or TalkBack. (aka a11y)customer: huggsy (g3)f: material designflutter/packages/flutter/material repository.frameworkflutter/packages/flutter repository. See also f: labels.

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